Posted by: -, 01:06 AM - Forum:- No RepliesThanks to the incredible coding of Nathaniel Suchy, we finally have a new hack database Take a look at it atWe are proud to finally have a working hack database, which has been coded from the bottom up. It's also open source, so if your website needs a similar system, feel free to fork us on and change it to your liking.Unfortunatelty a lot of hack downloads are still missing, but fortunately they are no longer showing in the new database.We have added all the missing hacks to. If you have any of our missing hack versions, please check the threead and help us submit them through the form. (You need an account to submit downloads, but the account does not need to be activated, so you don't need to wait for activation.). Posted by: -, 08:31 PM - Forum:- No RepliesDue to severeal issues in hour hack database hosts and several delays in our new hack database system, a lot of hacks are currently lacking and we cannot add any new hacks at the moment. We apologize for the inconvenience, and hope to fix this soonHack PlayersOnly hacks downloads that link to sharemods.com or zippyshare.com will work. We have tried to fix the most popular downloads mannually. If you want to play another hack and know how to mannually patch a hack, you may try.Hack CreatorsUnfortunately we cannot add any new hacks at the moment, and we deeply apologize for this. Please feel free to keep submitting the hacks to us, and we'll add them as fast as we can. Posted by: -, 02:54 PM - Forum:- No RepliesWe wish you all a Merry Christmas / Happy Holidays and a Happy New Year here from us at SM64Hacks2018 has unfortunately been a difficult year for sm64hacks. Our host over many years, mediafire, decided to shut down our hosting without any prior warning. Not only that, but we've had to change servers twice and setup the server for our forum even more times. We've been working hard to re-add all hacks to the database, but as we were in the process, my computer containing the backups decided to break down and stop working for good. I'll be able to access the hard drive at the very start of next year, and our goal is to have restored the database in full before january ends.SM64Hacks will be restored to its former glory this year, and we will continue our goal to make every hack of SM64 available to everyone. Enjoy your holidays, and we can't wait to see the wonderful hacks next year will bring. Posted by: -, 01:07 AM - Forum:- (3)We are happy to announce that we've found a new host for our hacks! We apologize for all of the website issues this year, and we hope we can finally put all of this behind us as soon as the download library is restored.Our new host is, and we are currently in the process of moving all the hacks over there. Most of the recommended versions of hacks should already be downloadable.has a difference from other hosts, in that the website shares its advertising revenue with the uploader, so a small amount of money will be paid out for each download. Posted by: -, 08:21 PM - Forum:- No RepliesGreetingsWe are happy to announce that all issues with the website should now be fixed. However our game hosting partner, mediafire, has decided to suspend our account for bandwidth capacity issues. In the mean time, our IPFS host provider has mysteriously been shutting down their service. We have backups of every game, but unfortunately this means we currently lack a hosting provider to host the games in our hack list.If you could help us, or know anyone that could help us host the wonderful fan games of our community, please contact Vidoy#8767 on Discord. We are a non-profit organization, and we could truly use any help. Preferably we need an IPFS server, we can help set it up on any server. Contact for more info.Thank You,Vidoy. Posted by: -, 05:30 PM - Forum:- No RepliesWe apologize for a lot of downtime recently, we've had some issues with moving the website to a new server, and a few day ago we encountered an unknown issue, we are still researching what actually happened. If you know or might know something about this recent issue, please contact Vidoy.Please note that sm64hacks is run on a volunteer basis, and that means that we unfortunately cannot update or maintain the website as fast as a business might be able to. If you download the TMPU Mod, you will also get the Multiplayer Character Mod for free.You can change your character in multiplayer mode of SM64. Just a few ragdolls and a map from Super Smash Bros 64. Includes Mario (5 Skins) Luigi (4 Skins) Polygon Mario Kirby Pikachu (Needs work) Jigglypuff Ness Link (Will make the Shield and Sword have Surface. Instead of controlling just Mario, who has apparently quit the plumbing profession, Super Online 64 lets you select from a range of popular Nintendo characters including: Yoshi, Waluigi, Peach. This Mod Turns 'Super Mario 64' Into 'Super Mario Bros.' (And You Can Play As Waluigi). Though this Super Mario Bros. 64 has been a long time coming. Mortal Kombat 11 DLC Characters Will Be. Popular Super Mario 64 Hacker Kaze Emanuar’s latest mod adds Luigi, Princess Peach, Toad, and Rosalina to the playable cast of characters in the groundbreaking game. The rom hack is called. DS / DSi - Super Mario 64 DS - The #1 source for video game. @Saetta06 I hope it gets approved soon,i need it so i can try importing it to Super Mario 64 for a Rom. Running a website with full uptime had become harder in the past few years, but trust us when we say we're still doing all we can to give you all the hacks of sm64 the world can offerThanks for sticking up with us!Note: If you get an error while clicking on a hack, make this small change in the address bar so that sm64hacks.com/hack/### becomes sm64hacks.com/hack.php?id=###. Latest ThreadsForum:Yesterday, 04:17 PM» Replies: 0» Views: 28Forum:, 06:55 PM» Replies: 0» Views: 2 516Forum:, 10:55 PM» Replies: 0» Views: 460Forum:, 09:48 PM» Replies: 64» Views: 62 977Forum:, 01:11 AM» Replies: 0» Views: 1 748Forum:, 01:06 AM» Replies: 0» Views: 1 177Forum:, 12:28 AM» Replies: 0» Views: 2 179Forum:, 08:31 PM» Replies: 0» Views: 1 244Forum:, 01:57 AM» Replies: 0» Views: 1 367Forum:, 09:09 PM» Replies: 1» Views: 2 077. Make sure you select all the mods to activate them before you click 'Play'.IMPORTANT: When you create a new save file with mods activated, you MUST have those mods activated to load that save game. near to bottom right hand corner or the page is the 'Subscribe' button, click on it to add the mod to your subscriptions. This will install the mod and keep it up to date when the author updates the mod. Do you love Animal Crossing? If so, then you’ll adore Isabelle 64!This new Super Mario 64 hack lets you to play through Super Mario 64 as everybody’s favourite mayoral assistant.Isabelle 64 is the work of AloXado320, the same modder behind.This hack replaces Mario with Isabelle. It also includes her voice effects from Animal Crossing: New Leaf.The user interface has received a minor overhaul too. Isabelle’s life meter is wholly circular, rather than shaped like Mario’s head. Also, a sprite of Isabelle’s head acts as the lives icon.All the dialogue references Isabelle by name. However, characters still refer to her as “he”. This is possibly an oversight, or it was just too much work for AloXado320 to change.Ultimately, Isabelle 64 is still very much Super Mario 64 at heart.It features the same worlds, enemies and items. Isabelle controls exactly like Mario. Animal Crossing on the N64Did you know that the N64 is the birthplace of the Animal Crossing series?Dōbutsu no Mori (Animal Forest) released exclusively in Japan in 2001.The game’s cartridge uses a built-in real-time clock to keep track of the actual time. That’s because the N64 doesn’t have an operating system.Animal Forest was originally meant to release for the 64DD. However, the game moved to the standard cartridge format after repeated delays with the 64DD.The game did eventually come to Europe and North America in the form of Animal Crossing for Nintendo GameCube.This enhanced re-release is essentially the same as the N64 version, but with more features and better visuals.Unfortunately, Isabelle isn’t in the original N64 game. She didn’t make her first appearance until Animal Crossing: New Leaf (2013) on Nintendo 3DS. Super Mario 64 - Nintendo 64A review by iN008. What can I say? As I said, what can be said that hasn't already been said about this game, it was a game changer, a revolutionary game from plat forming to camera controlling. Mario had been around gaming for quite some time during the time of this games release, 15 long years had passed since his grand debut in arcade classic Donkey Kong and over that time many changes were made within the gaming system, each game that came out brought a lot to the table, such as Super Mario Bros. Setting the standard of gameplay to Super Mario Bros. 3 and Super Mario Worlds large improvements in the system. The same rule was not missed with the release of Super Mario 64. Known for its brilliance. Super Mario 64 was one of the two launch titles for the Nintendo 64 (one of the three in Japan) and became the best selling Nintendo 64 game, becoming Critically acclaimed along the way. It became known for it's innovation in graphics, the music and even setting the basis of camera control as we know of it today. Being one of the first 3D Mario games it has now aged quite a lot, but it did eventually lead to later 3D titles including that of Super Mario Sunshine. The game however didn't go without it's fair share of criticism, from how fast it aged, to the camera being a bit jerkish. However I never found these to be a problem as nostalgia is a very large influence. Even playing the game on the DS still triggers nostalgia. So your probably wondering what I think of the game. Well I have a my own share of nit-picks and a lot of thumbs up so lets continue into this review shall we.? Graphics and Design: 10/10Super Mario 64 was one of the launch titles and it really did set the standard for graphics in games to come. The graphical design is near perfect in Super Mario 64. First off Mario looks great for his first time ever in 3D, his model set the standard amongst the other models within the game and many of them were just as good. The colors used on the models were bright and colorful, pleasing to the eye which was great. Enemies were also just as good in 3D, heck even Bowser looked pretty good. Of-course the graphics didn't just consist of models, so yeah. Models aside. The levels within the game were all fantastic and colorful, each of which seemed to sport a color theme, for example Shifting Sand Land featured a lot of yellow and brown colors, this was pretty awesome, another example would be Dire, Dire Docks which featured mainly blues and blue-greys. ![]() Overall the levels looked amazing and they were all quite pleasing. So all in all the graphics and design within the game were amazing, they rarely had any faults and set quite the standard for games to come. It's definitely deserving of a 10 out of 10. Sound: 10/10The sound within Super Mario 64 is by far one of the best in any Mario games up until Sunshine. The soundtrack was composed by Koji Kondo and he did a fantastic job on it. It was just pure fantastic, featuring many upbeat and enjoyable soundtracks within. Heck I'll go as far as saying Super Mario 64 has my favorite soundtrack for any of the Nintendo 64 games. Each track is unique and upbeat. All of which are enjoyable. Most levels feature their own track which I find extremely charming. Even more is the fact that all of the tracks sound great even today, they don't hold up as well as that of Chrono Trigger, but still holds up extremely well today. The sound effects used are pretty decent in all regards. Ever jump slide and etc sounds pretty good and is practically flawless, there are a few nit-picks I want to make however, I myself find Mario's voice pretty annoying, but besides the occasional 'woohoo' it never really bothered me all that much so I think I'll say it's pretty decent. My favorite track without a doubt at all has to be Piranha Plant's Lullaby , it is such a beautiful little track full of charm. It's soothing and is by far the nicest of all the tracks within the game. I like how it picks up a bit more memento during the middle and it really does sound like a Lullaby which, even though it sounds easy to accomplish, has been done awfully so many times before. So I will say this the sound is by no mean bad, heck is practically perfect, each track is unique and enjoyable, some tracks stand out from the rest but are still great. So I do indeed feel that the sound deserves a solid 10. Addictiveness and Replay-ability: 9/10The game offers quite a lot when it comes addictiveness and Replay-ability. From it's general addictiveness to the times you can replay the game. So what exactly does it offer on those regards? Well firstly the game has quite the replay-ability factor, there are 120 stars in all and it does revisit locations frequently however that doesn't stop you from replaying the game, it's still fun regardless of how many times you've done so before. Heck with the re-make for the Nintendo DS it adds a lot of extra stars so it's worth buying for that system if you want a even bigger replay-ability. Of-course the original can still be replayed as you can set yourself challenges, speed-runs and even finding secrets to finishing the levels faster. Every play-through allows you to learn something new and that statement remains even today. Replay-ability is definitely there. As for Addictiveness the game is extremely addictive it encourages you to play more, to get all the stars, to find the secrets it's just that addictive, be it that satisfaction of completion or just getting a star the game is just fun to play and enjoyable. Your attention can drift into the game and you can even lose track of time. It's just fantastically good and really offers so much more than a lot of the Nintendo 64 titles. I found it far more enjoyable and time-consuming when compared to that of Star Fox 64 or even dare I say it, Ocarina of Time. So with all that said, I definitely say it deserves a solid 9, of-course your wondering why I'm knocking a point of? Well sometimes the game can be a little tedious such as the 100-coin missions. But besides that it's definitely a 9 without a doubt. Depth: 10/10This game as stated before offers a lot, and I mean a lot. It has so much to it and it's just great all together. The game is quite long at 120 stars, and offers a lot of content, for example it really gets a lot out of each stage, many of the stars can take a good amount of time get and I feel as if the length is pretty good in that retrospect, however some missions are extremely short and this is one of the downsides when it boils down to the games overall length. However the game does offer quite a bit of choices, you can choose which level you want to tackle, if you can get passed one mission you can go elsewhere meaning if you get stuck you can simple go to another painting and continue playing, this is pretty great as the hub usually has two or more paintings or portals close-by to each other. There is more choice within the game, you see you have the ability to get stars for missions that you are not currently on, this to me was pretty cool as it added a hidden layer of choice. Finally the experience you gain from this game is by no means lacking, heck it's practically phenomenal. You can challenge missions and boss fights at your own pace. You never feel rushed to do anything, this is quite a change as many of the previous Mario titles where extremely linear, even in Super Mario World you eventually went down through all the paths. This game just allows for so much more choice and that's why it felt so much more innovative. Your experience surely won't be anything short of phenomenal that's pretty much all I can say there. Story: 7/10Well this is really where the game falls short, as it is widely known, Mario is not known for extraordinary stories, this game is no exception, it does throw in some changes into the system but it really isn't anything that much. Starting off you receive an invitation from Princess Toadstool (Peach) to come and get cake. Isn't that something? You arrive at the castle to find out browser has kidnapped the Princess and Lakitu is now your camera. Super Mario 64 Rom DownloadBut the same old story starts, you set off to save the princess, how original Nintendo. After a lot of star collecting you eventually have the final fight, beat Browser and save the Princess, and you finally get that cake. So all in all the story is pretty lack-luster, this was pretty much the standard up until Sunshine so I'm not going to say anything against the formula. It works after all. But it wouldn't hurt for some change. Besides the story, the atmosphere felt different, being in the castle it felt different, I really can't explain it all that well but it just felt, weird, sure it's still the same story and it's not unusual for Bowser to take control of Peach's castle but it still has an eerie aura to it. So sure yes the story was over-done, over-used, over-everything, but it still worked one last time, it was okay and to be honest it really is what you would expect from Mario at the time. So overall I do think a 7 out of 10 is fair on those grounds. Sure it had lots, and I mean lots of room for improvement, but the regular old formula worked so I'm glad they kept it there but still at the same time disappointed at it. Difficulty and Gameplay: 7/10I wouldn't say the game was in anyway difficult, however it was still challenging at times. The gameplay itself was pretty solid, the game was easy enough to control in the 3D environment and the controls supported this. There was some nice mechanics through-out the game, along with some one-offs like the whole time stuff with Tick Tock Clock. This was pretty cool. Besides the one-off mechanics the level designs themselves were extremely good, offering a lot of exploration, most of them were of reasonable size so getting lost wasn't that difficult as you would eventually find your way from A to B. I like the fact there was quite a few secrets here and there which added quite a lot of mystery when going into a level which was really great and enjoyable. As for battle mainly with Bowser it was pretty so-so. It was nothing epic but it worked, getting harder each encounter, usually this would get a bit boring but the battle itself was pretty fun, the last battle had the stage collapse around the edges and added so much more intensity it was just so much fun. But as for the difficulty itself, levels got harder the further into the game you were, Rainbow Road was much harder than Bomb-omb battlefield. The difficulty curve was just perfect in my opinion and it allowed for those of all ages to get into the game and complete it. The controls themselves was pretty good, sure the camera would every so often jerk but it wasn't that bad, and the controls were pretty solid all round. The difficult and gameplay is getting a 7, it feels as if this is the right score as the difficulty is so-so and the gameplay has it's twitches, it's pretty good overall. Overall: 8.8/10This game is just fantastic, however you want to play your will more or likely enjoy it if your into plat-formers. Heck if your looking for a game to introduce you to 3D platforming this is a pretty good one to play, I would recommend playing the remake for the Nintendo DS as it offers more stars and more challenge than this one, but if you can't get that then this one will do. If you want a fun game then this one is for you. Graphics 10 Sound 10 Addictive 9 Depth 10 Story 7 Difficulty 7. Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.Travel through many different worlds, fighting Bob-bombs, Koopas, and some new and interesting creatures. Beyblade metal fusion games free download for mobile pc. You must enter each world by jumping into paintings. You have to collect stars to unlock more areas. Defeat Bowser on each floor to get a key to unlock big doors and enter more floors, which contain more areas. Work your way through the game, and then defeat Bowser to rescue Princess Peach. A Bob-omb Magic Trick:Go to Shifting Land Land and do the 'Another place for a second hat' trick. Now go back to the start and pick up a Bob-omb. He'll magically disappear, and you are holding your hat! The smoke sounds wil still be there, but Mario will be holding his red cap like a Bob-omb. Don't press B and wait. The ticking sound stopped, and no explosion happened. Where did the bomb go? Now, go to one of those tornados in the quick sand and keep on going into it until-the Bob-omb comes out of you and explodes! Mario has done his first magic trick!Another place for a second hat:In the sandy world go to any star past number 1 and get your hat stolen by the big bird that was carring the star (you can usualy find him near the pink bomb-bomb's pillar) then go punch or kick or just jump on the bird WITHOUT getting the hat next go to the palm tree near the pink bomb-bomb and warp the more times you warp the more hats there are. ![]() Eventualy after about 50 hats are on the screen the game will freeze. If you grab your hat when there are 2 or three there you get to wield your hat as a weapon. I think its kinda funny beating up those two hands with your cap he he.How to get a second hat for Mario:Go to snowman's land, the one with the big snowman. Climb up the moutain and let the snowman blow your hat off. Then go to the two warping trees next to the frozen pond. Go through them and the cap will have another hat on top of it. Once you get your hat, there will be another one on the ground. Go get that one and Mario will have it the rest of the level or untill you exit the game. Mario can use his hat as a weapon, it does double damage to enemies.Unlockables:- Special Triple JumpHow to Unlock Special Triple JumpGet 120 stars and the lives from Yoshi on the roof of the castle.Secrets:- Bob-omb Battlefield Warp 1There is a warp in Bob-omb Battlefield that lets you get from one side of the level to another quickly. After going up the first slanted bridge, go right and stand in the flower bed. The game will warp you to another flower bed, near the mountain. You can also warp from the flower bed next to the mountain to the flower bed next to the slanted bridge.- Bob-omb Battlefield Warp 2There is a warp in Bob-omb Battlefield that allows you to go up the mountain quickly. Begin by heading up the mountain until you come to the first indentation in the mountain that metal balls come out of. Go into the indentation, and stand there. The game will warp you to another indentation higher up in the mountain.Bonus Final Message:Gain all 120 stars, then go back and face Bowser. You'll see a new message.Control camera during credits:To control the camera during the end credits, simply beat the last Bowser with a controller pugged into port #2. During the credits use the controller in port #2 to control the camera.Control the speeds in the Tick Tock Clock:In order to control the speeds in the Tick Tock Clock, you will need to play close attention to the minute hand. When the hand is on the 3, the platforms in the clock will be slow. Like wise 6 will be medium speed and 9 will be fast.Cool, Cool Mountain Warp:At the beginning of the level, turn around, and you should see a broken bridge. Walk to the very end of it, and you will transport to the bottom of the level, near the big penguin. Stand at the end of the broken bridge you end up at, and you will warp back to the top. You can use this warp to get between the top and bottom of the mountain easily.Easy 1up Mushroom/ Infinite 1up Mushroom:In the level 'Vanish Cap Under The Moat' you can gain 3x 1up mushrooms on the first hill. Then you can jump off the edge of the level and not loss a life. This gives you three lives in a matter of seconds.Easy Healing:If you have taken damage just jump in some water that you can be submerged in and rise to the surface then you will have your enegy filled up.Extra Coins:Whenever there is a post in a level, if you run around it 5 times and some coins will pop out. These are good if you need more health or need to collect 100 coins.Fat penguin race:After getting 120 stars, go to race the pengiun in the 3rd world (The snow one) and he'll be fat, harder to beat, and have a new message for you.Infinite 1-up mushrooms in 6th level:While in the Hazy Maze Cave, get into the Hazy Maze itself. Kill eight of the moles in a row, you will get a 1-up. Make your way to the lone mole on the other side of the maze, kill him eight times, get a 1-up. Now go back to the first pair of moles, kill eight in a row and a THIRD 1-up mushroom will appear! Continue going between the moles for the desired amount of lives.Lethal Lava Land Warp:At the beginning of the level, turn left and jump to the island with the Wing Cap block on it. Stand in the center of the island, and you will warp to a hole in a metal wire platform, right under an eyeball enemy. You can warp back and forth between the hole and the island.Shifting Sand Land Warp:In Shifting Sand Land, head over to the tree that is next to the oasis. Stand under the tree, and the game will warp you to a metal platform in the quicksand area. The cannon is there, as well as a black brick block. You can also warp from the metal platform to the tree.Stop the Tick Tock Clock:In order to stop the gears and platforms in the Tick Tock Clock, simply jump into the clock when the minute hand is on the 12.Tall, Tall Mountain Warp:In Tall, Tall, Mountain, there is a warp that makes it easy to get to the cannon. In the area with all of the mushrooms, you will see two tiny mushrooms that are next to each other. Jump to the second tiny mushroom, and you will warp to a hidden area below the mountain. From there you can head to the cannon. You can also warp from the hidden area to the mushroom if you decide not to use the cannon.Water Rise in Wet Dry World:There is a way to control how high the water level is in Wet Dry World when you enter it. If you jump high into the painting, the water level will start off high. If you jump low into the painting, the water level will start off low. There are several differents water levels that it can start as, and these are determined by how high you jump into the painting.Whomp's Fortress Warp:There is a warp in Whomp's Fortress that makes going up the fortress a lot easier. Go until you reach the area where a Thwomp is pounding the ground. Super Mario 64 Online DownloadThere are several regular boxes and a red! Box there as well. Stand in the corner between the wire wall and the fortress wall. The game will warp you to a ledge coming out of the fortress, next to a large pole. You can also warp from the ledge to the area where the Thwomp is.Yoshi:Once you have gathered 120 stars, jump into the now open cannon outside the castle. Shoot onto the roof and talk to Yoshi. He will give you 100 lives and an improved triple jump. .Super Mario 64 is a wonderful, important game. Aside from its earth-shattering release back in 1996, Nintendo’s first 3D Mario game still holds up as a shining example of movement and world design. And even more than 20 years after it released, a dedicated community is still dissecting and modifying Mario 64. At the forefront of that community marches Kaze Emanuar, a full-time Mario 64 modder from the heart of Germany.With years of experience, dozens of projects, and over 90,000 subscribers on YouTube, Kaze has solidified his place as the best Mario 64 hacker out there. He’s created crossover mods, HD reskins, entire games, and even an online multiplayer mode called Super Mario 64 Online. All of that was built solely inside Mario 64.Recently, Culture of Gaming reached out to Kaze to discuss his history with the first 3D Mario. We learned about his process for creating mods, his schedule, his inspiration, and how he’s been able to make modding a single game into a full-time job. But before that, we took a step back to see where this wild, wild Super Mario ride all started Calculators and ModdingAs a kid, Kaze says that he played quite a bit of Mario 64, getting all 120 stars over the course of many years. It wasn’t until he started high school as a math student that he dabbled in a bit of programming. Auto convert fax to pdf. “I had just a little bit of programming experience on my Ti-84 calculator.” Aside from that, Kaze went into Mario 64 modding completely fresh.When Kaze finds an interest, he latches on, and that was exactly the case with Mario 64 modding. “I started modding Mario 64 around 2011. Before that, I was playing an online game, and had kind of gotten everything I needed to in the game, so I needed a new hobby. Usually, when I have a hobby, I spend all my time on it. So then I found Mario 64 modding, and I thought it might be interesting, so I dove into it.”And boy, did he dive. For the next 8 years, Kaze honed his modding abilites, modifying the same game again and again. He’s created dozens and dozens of these mods by now, so we asked about some of his most prominent creations. Last ImpactKaze’s first major project was a full-fledged game that he called. It took the physics and graphical style of Mario 64, but with totally revamped worlds, music, stars and characters. Last Impact nails the sense of wonder that the original Mario 64 captured us with. With more than 130 stars spread across 15 levels, Last Impact is stuffed with hidden stars, coins, and other secrets.Each level has an overarching narrative that you can witness unfold after finding each star. For Kaze, this type of world-building was essential to keeping Mario 64’s original feel.“A lot of mods only capitalize on Mario’s movement. I didn’t really like that as much; I like the stories that are being told throughout the world, and through the different enemies. For example, there’s this one level with a town that’s doomed. The people that live there have a story that goes on over the six acts. That’s something I really found interesting in Mario 64, when they did something similar to that.”. But Nintendo’s strict copyright policies prevented SM64 Online from operating for too long. After only a week, Nintendo forced Kaze to shut the service down on the grounds of copyright and IP infringement. But it didn’t take long for Kaze and his crew to revive the service with Net 64 2.0. This time around, the online service allowed users to play mods with each other, in addition to the original game. This meant that Last Impact, Kaze’s previous project, was up for online multiplayer.In the days since it released last year, Net64 2.0 maintained a small community. While the other developers continued to support the game, Kaze decided to move on to greener pastures. The Mario Online hack had granted him a dedicated fanbase, so he decided to return the favor by dedicating more of his time to YouTubing. Modder and YouTuber“For a while, I tried to upload every two to three days.” To accommodate for this upload schedule, Kaze built a lot of smaller mods to showcase to his subscribers. These varied from a, to a, to a.For Kaze, these smaller mods were more a means for constant content than anything. “I had to think of a bunch of dumb, small mod ideas,” he laments. “I really wanted to get back to developing my big games.”. Portal 3Perhaps one of the best technical achievements of Kaze’s career is when he created a blend of Valve’s classic puzzler Portal and Mario 64. But don’t think for a moment that it’s simply a reskinning of either game’s story. Instead, Kaze made an entirely new world and set of levels out of the portal mechanic. You run around the labs of Aperture Laboratories, except now, it’s made up of Mario-style sand-box levels. Since Valve obviously hasn’t released a Portal game since 2011’s Portal 2, Kaze jokingly called this game.Implementing the portal gun into Mario 64 was no small feat, but surprisingly, it took less time than you might think. “It’s probably one of the more complicated codes I wrote, but for the first version that kind of worked and preserved the momentum, I think it took me about 6 or 7 hours.”While the final project obviously took much longer than 6 hours, it speaks to Kaze’s talent that he’s able to write teleportation code in less than a day. This speed and productivity was what allowed him to create so many mods, even beyond Portal 3. Super Mario 64: Ocarina of TimeMario vs. Zelda: the eternal, unsolvable debate. The real question should be: why not both? Early last year, Kaze solved both problems with, a mash-up where Mario wanders the familiar land of Hyrule, defeating goombas, solving puzzles, and collecting stars.For SM64: Ocarina of Time, Kaze had to make more than a few tweaks to Hyrule to accommodate for Mario’s moveset. “The dungeons are actually completely redesigned. They have little to do with the original. I just wanted to keep the feel of the original game.”He certainly accomplished that feel. SM64: Ocarina of Time is teeming with nostalgic locations from the original Ocarina of Time. The Lost Woods, Gerudo Valley, the Temple of Time, Kakariko Village; all of these are present, with newly created NPC’s, dialogue bits, and redone soundtracks to complement. The Mario Sound PrintSpeaking of soundtracks, Kaze spends a lot of time incorporating music pieces into his mods. Mario 64 has its own unique soundprint, and Kaze always wants to make sure that every track and sound effect sounds in tune with Mario.“First of all, you need all the different notes transcribed into MIDI file.” MIDI, short for Musical Instrument Digital Interface, is a protocol for playing digital synths and musical instruments on computers. “Mario 64 uses something similar to a MIDI file, but it’s called M64. It’s really limited – you only get to work with about ten different instruments. So you kind of have to work with that.”Kaze gets most of his musical inspiration from other video games. In Last Impact, he implemented a few songs from Final Fantasy VII and Super Mario 3D World. SM64: Ocarina obviously had a number of retuned soundtracks from the original game. But he also hires talented artists to arrange entirely new soundtracks for him, including this. Super Mario Bros 64Sometimes, there’s no better place to go than back to your roots. That was Kaze’s intention with, a faithful recreation of the original Super Mario Bros, but in the Mario 64 engine. Thanks to Mario’s expanded move-set, sprinting from one end of the stage to the other is a blast; you can long-jump across gaps where it was impossible in the original game.SMB 64 was one of Kaze’s shorter projects. “It hardly took me any time at all. One level took 15 to 30 minutes to make. Although, it really depended on the level. Sometimes, you have levels like World 1-2 where you had a lot of regular blocks, and I had to input all the positions manually. But actually making the levels is really quick.”One of the best features of SMB 64 shows up right when you start the game. There are four playable characters: Mario (of course), Luigi, Wario and Waluigi. Each one functions as his own difficulty, with Waluigi being the easiest, and Wario the hardest. “I found that with Mario in the game, it was way too difficult. I wanted to make the jumps higher, but if I did that, the physics would be different from Mario 64. So, I thought ‘how do I make different difficulty settings?’ And then I realized ‘Hey! Why not put in four characters?’ That’s going to be the best kind of difficulty.”That “difficulty by character” approach is something that Nintendo has implemented in Mario games over the years, starting with Super Mario Bros 2, but never in the first game. Kaze simply took that concept used in later games and applied it to his mod. It’s little touches like that solidify Kaze as one of the best modders out there. Kaze’s Current ProjectsCurrently, Kaze has a few other major projects in the works that he plans on releasing in the next couple years, and most of them relate directly to other Mario games.Kaze’s primary solo effort is to recreate Super Mario 3D Land and World’s level design in a mod he calls. But don’t misconstrue this; Mario 64 Land is neither a remake or reskin of either Mario 3D game. Kaze wants to create an entirely new set of levels, but with the power-ups and linear design of Nintendo’s Wii U and 3DS titles. He says he ought to finish that mod in about half a year.A remake of Nintendo’s most controversial 3D Mario, Super Mario Sunshine, is in the works as well. “For, I’m working with a group of people called Team Cornersoft.” Kaze states that he started this Sunshine remake from a point of criticism. “I believe Sunshine has a lot of design flaws, that, with the power of hindsight, we can go and fix.” One of the issues he (and many others) take with the original Sunshine are the 240 infamous collectable blue coins, which require players to complete menial fetching tasks. Kaze has but one thing to say about blue coins: “They suck!” Naturally, he intends on adjusting them in the mod.The recent Mario Odyssey was not only a massive success, but a masterful return to Mario 64’s sandbox form. Given that, Kaze’s upcoming almost makes too much sense. Not only does it add Mario’s signature dive and roll from Odyssey, but the ability to throw Cappy and capture enemies. Originally, this full-fledged game stemmed from a smaller physics mod. “I created a big Odyssey physics-set, and then I thought ‘Hey, which level themes am I going to use?’ Then I had the idea to just use the levels from Odyssey and the art-styles.”Mario isn’t the only franchise in Kaze’s future. He has a second Ocarina of Time mod in the works, although though there’s no firm release date as of now. CrunchYou might be asking “How can one person be responsible for so many projects?” The short answer is that Kaze mods, and mods, and mods and sleeps. Sometimes he even skips that last step. “I work really concentratedly–I don’t get distracted. I start, and then that’s all I do. Like, sometimes I’ll start at ten in the morning, and then I’ll realize it’s 2AM.”By far, Kaze’s most intense project was Mario 64: Last Impact. “ Last Impact was the project I spent the most time on,” Kaze explained. “It was a crazy time. I had a lot of math classes pretty much all day, and then I went home and hacked Mario 64 all day. I did nothing but college and working on my hack.” By the end of the two-year development process, Kaze had spent more than 4000 hours perfecting his project. Do some quick math, and that’s about 2 years-worth of forty-hour work weeks, on top of his college work-load.With the thousands of hours he’s spent mastering his modding abilities, we had to ask: “What do you do with your free time?”Kaze just chuckled and soberly responded: “I hack Mario. I mean, I don’t take free time.” Mario 64 as a LivingThrough commission work, modding partners, YouTube ad revenue, and Patreon, Kaze has carved a legitimate career out of modifying one of his favorite games. This certainly isn’t anything new; there are massive modding communities on sites like, editing code in everything from Stardew Valley to Mass Effect 3 to No Man’s Sky. But modding in the Nintendo community is far less common. Console-only games don’t lend themselves to easy modding processes, and the Mario community doesn’t flock to the modding scene nearly as much as other fanbases. Super Mario 64 DownloadGiven that, Kaze’s 90,000+ subscriber-base is an outstanding achievement. He’s been able to accrue an audience of Mario fans, and has convinced many (including this writer) to boot up their PC and try Mario modding for the first time. And even after years and years of working with the same game, Kaze has stuck with it for thousands of hours to create some of the best mods out there.What does the future hold for Kaze Emanuar? Someday, he plans on hurdling the Mario 64 fence and making his own original game. “Eventually, when I get really good at game design, I’ll make my own games. But before then, I’ll want to practice a lot.” If his dozens of projects are anything to go by, he’s had more than enough practice. If and when he makes the jump to independent game-development, we wish him nothing but the best.In the meantime, Kaze has a couple Zelda-related projects up his sleeve, including something related to Majora’s Mask. For more details, make sure to subscribe to Kaze on to catch any official announcements he releases. You can also find him on, and.For more on Mario, Nintendo, modding, and everything else video games, stay tuned to Culture of Gaming.
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