Space Engineers Sprt Mod. This is just a compolation of mods I'm gonna do for Space Engineers. This is also my first Space Engineers mod so hope you enjoy.Keypad (Working) for Stations, Small, and Large ships - Interior Light for small ship. Steam Workshop: Space Engineers. Note: At this time this mod is DEAD. I might get back to it sometime in the future, but for now it doesn't work. This mod will allow you to spawn aggressive (and/or friendly) AI ships. Usefull Meshes for Space Engineers - Model Pack. This is just a compolation of mods I'm gonna do for Space Engineers. This is also my first Space Engineers mod so hope you enjoy. Current Model Pack Features -Keypad (Working) for Stations, Small, and Large ships - Interior Light for small ship. Miscellaneous; By DarkWolfModding.
Depends if you want to use mods or not:If you wan't to do it without mods, then you could have a wall of welders that moves back and forth by a piston. Extend the piston as far as it can before starting the welders. When it's fully extended, turn on your projector block that contains the blueprint, then turn on the welders and retract the piston at steady but slow pace. It will construct the blueprint with each layer it passes trough. If the piston retract faster than your welders can weld, you could stop the piston let the welders finish welding the layer and turn the piston back on again.However this takes a ton of resources to make such welding wall, and it will create lag if you play on a server.So I rather suggest using a mod from the workshop like the 'Nanites Control Factory' which I use. Depending on how you design your ships and bases, absolutely.The 'standard' way to automate blueprint manufacture in Space Engineers is to use a wall of welders attached to a piston or ship. This is likely to be very laggy, runs the risk of not fully welding up some blocks, and all around is not your friend.The better way to handle this is to make your ships and bases self-constructing, but this takes quite a bit of thought to pull off, and forces you to design things differently than you might otherwise. Essentially, you build a grid of welders into your ship. All you need to do is weld up the first welder and a cargo container/conveyor connected to a cargo container. That first welder will weld up the nearest welders, which will then weld up other welders.While this is happening, every block adjacent to the active welders is also welded up to full integrity.This will cause much less lag, because only a fraction of the total number of welders will ever be active at once. It will also guarantee that all blocks end up welded.This also has the advantage of making any base or ship built this way, fully self-repairing. As long as that first welder remains intact and the object has supplies, it might as well be Wolverine. Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=843086296 EZ- Turret AI is the first in a series of 'Paste And Go' Modules that I'm creating, armed with some updated and fresh new code, the release is aiming to give the power of scripted weapons to the masses! EZ- turret AI will convert any player made rotor turret to an automated tracking and firing weapons platform! Interested in beta testing new cool and exciting scripts? Check out the discord I made specially for it, or just another place for general SE-related chat! . FILTER(►) Livestreams(Bot is offline) (§) Subreddit Rulesand applyBe civil (No slurs, argue the point not the person)Submissions must be directly related to the game Space EngineersMeme-Posts that are directly related to Space EngineersNo witchhunting!Don't advertise your servers as 'official' or related to the subreddit!Don't link to your twitch-livestream! (vods and youtube is allowed)Low-Quality/Low-Effort Posts! ($) Where to BuyYou can purchase Early Access to the game from the or on for $19,99 / €16,99. (!) General InformationThis subreddit is about the game 'Space Engineers', a space themed sandbox game with creation tools similar to minecraft which can be best described as: 'Shape and Build your own functional Space craft from self-obtained resources' (:) Tips, Tricks and Tools.@ Links.R Related Subreddits. I don't know about best, but improving the PvE experience has been one of my interests lately (gives me reason to build combat ships in SP.)I've been looking at these two mods:I believe both require you to enable cargo ships in your world (the UI option for that is currently disabled, but you can easily re-enable by editing the save file). Also, you must enable pirate drone spawns — I forgot the exact name of the flag.You can spawn ships (using Space Master, if you have to) and then hand over ownership to the Space Pirates. But this will just make them shoot at you when you approach i.e. They won't actually move around and hunt you down.For that, you will need a bit of scripting and maybe setting up the antennas to spawn drones. For this, if you're interested.Edit: Looks like my downvote fairy strikes again.:P. My friend and I have been using the 'War Against Pirates' mod for a few days now, and have only had one issue with it. For whatever reason, most of the IMDC ships flee from the player when spawned. Not sure what is causing it. Honestly it's kind of fun trying to head off a cruiser in order to disable and hack it, but I do not think that is the intent of the mod.I have also investigated the 'Exploration Enhancement V2' mod, but that one appears to have nonfunctional trading scripts (tested yesterday).I also am very interested in improving the PvE aspect of the game, if anyone else has mod suggestions. Hello, Engineers!It’s time for another exciting update for Space Engineers. After our, we are now bringing you another big change. Keeping in mind, that we want to make the Space Engineers game more fun and closer to your desires, we are introducing new game elements to Space Engineers. But let’s start from the beginning.The most obvious change is the fact that with this release we are bringing both free and premium content to the game. This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.I explain the reasons for these steps below in more detail. One thing I’d like to mention at the beginning is that the content is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these new blocks, but you won’t be able to build or interact with them. We reworked most of the display-like surfaces in game to act the same as an LCD panel, to be able to display texts and images. This includes cockpits, programmable block and new console block. This advanced feature will also give you the ability to render textures and texts at arbitrary positions onto LCD screens. You may either use Programmable Block, MOD API or select one of the integrated scripts. Integrated scripts can display Velocity, Energy / Hydrogen, Gravity, Digital or Analog clock. It is prepared for both single and multiplayer. Every mission is different, and customizable LCDs allow Space Engineers to tailor these displays for specific tasks.We will host a livestream where our programmers will explain how to use programmable blocks and customizable LCD screens. Tune into for Tuesday, April 9, 6PM UTC. Replay ToolAfter many requests, we have decided to release our internal Replay Tool that we use to create our trailers. It allows you to record the movement and actions of multiple characters in the same world. You can use your video recording software of choice to capture these moments for cinematic purposes! It’s also super useful for epic screenshot creation. The tool allows you to be the director of your own Space Engineers film where you can carefully position and time different engineers with their own specific roles. We are extremely excited to see what the community will create with this! Steam Trading Cards, Badges and BackgroundThere are now Steam trading cards to collect for Space Engineers! Collect a full set of cards to earn items that help you customize your Steam profile including backgrounds and badges.For more information on Steam trading cards, badges and backgrounds, see thisSpace Engineers Steam Profile Background Image (example)Space Engineers Steam Profile BadgesSpace Engineers Steam Trading Cards (examples)Decorative Pack (paid)There are fourteen new decorative blocks for people who want to buy them and support the development of Space Engineers, which are available on the page. Within the package you will get following new blocks:Beds can preserve characters’ inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available. Is considered to be the same as the Cryo Chamber Block, except oxygen is used from the environment. Space Engineers don’t work from nine to five, they work whenever they’re needed: day or night, during peace and war. But when it’s time to call it a day, every engineer looks forward to resting in these beds. Small grid cryo pods - we are still going to add this block to the game, but we are in the process of testing it and fine tuning it.Note to modders: When modding the decorative blocks, copy the current settings and then do the change on top of that. ![]() The mod will also include the DLC tag:DecorativeBlocksWhy Income is Important & Investing in the futureKeen Software House needs to stay profitable in order to continue development and support of Space Engineers, and to take risks, to invest into experiments that may not pay off in the short term, and to develop innovative concepts.We have been very lucky in being profitable since 2013. We are still very profitable. Super star destroyer eclipse. But we don’t want to just rest on one's laurels.Sometimes we have to invest in people, teams, or projects, without knowing if they will work out. You need to give them time. FAQQ: Are all future updates going to be paid?A: Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack, which you can purchase.Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Space Engineers Ai Mod PcPlayers who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.Q: Where is all this money going?A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.Q: When did you start working on Decorative Pack?A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.Q: Why haven’t you increased the price of Space Engineers and include the Decorative Pack in it, or why it’s not part of the Deluxe Edition?A: We want more people to play Space Engineers, which means we must lower the barrier of entry. Mods For Space EngineersWhen the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.Q: We asked you for volumetric water, compound blocks, new goals, more optimizations, etc, and instead you are giving us a toilet block?A: Hehe, if you put it this way, it sounds kind of funny. But the reality is that decorative blocks are low-hanging fruit, not a bottleneck towards those other mentioned future features. Additionally, the decorative pack can bring added profit and make the mentioned things happen.MerchandisingWe have fantastic Space Engineers merchandise available at the. Our shop has many designs to choose from and it’s easy to use.What’s Ahead of Us? Is being released soon after the game moved out of Early Access. ![]() Our team really enjoyed working on it, because it was not about some back end changes that only a few people will notice, but it was about things that are visible to everyone. I hope you’ll also enjoy all of the new things in Space Engineers.If you enjoy this update, please consider writing a review on theLooking at our upcoming plans, I can say that we are going to work on another package similar to this one. It’s not a secret that we want to bring you more things you asked for in the past, such as new skins, new weapons, new economy system etc.If you want to let me know your feedback on our decision to release paid Decorative Pack, please get in touch via my personal email address. Hi, brandonbrb. The Decorative Pack DLC is designed to not split the Space Engineers community. Additionally, it is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these blocks, but you won’t be able to build or interact with them. Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Players who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.You can't build them you can't use them only look at them how is that not splitting? BobI LOVE how the new blocks look! My only concern is the lack of functionality of the new blocks for non-DLC owners.For things like PVP servers where ship hijacking is concerned, if you don't own the DLC, it would be quite a bit harder to hijack a ship with the new industrial cockpit vs one with a vanilla cockpit. Instead of simply grinding it down to the hack line, you'd have to grind it off completely and replace it with a vanilla cockpit, a process which could result in loss of connector functionality or ship splitting.Another issue one might encounter in a PVP setting is with the lockers. Again, you'd have to grind them down completely instead of just to the hack line, which will result in spilled contents that could potentially get scattered/lost, or erased by server cleanup.And of course, in any cooperative/PVE settings, ships with the new cockpit will be unusable for the group if even just one member doesn't own the DLC. As will any lockers.IMO, they should still allow the functionality of all the new blocks (or at the very least the new cockpit and lockers) for non-owners, but not the building/placement of them.Other than this, love the new update, and keep up the great work! Space Engineers Ai ModeI'm in agreement about being able to use DLC blocks whether one owns them or not.I can see that there might be concerns about players gaming the system in order to acquire them without owning the DLC- e.g. Pasting from the clipboard or workshop- and I imagine that you don't want to split the workshop by making some of its content DLC-owners-only.There are, however, big issues with not being able to use the blocks at all- they were covered fantastically by Bob above. On top of the issues presented in a PvP setting, I worry that I cannot use a locker or Industrial Cockpit on a ship or station that I share with a friend in multiplayer, if they are not able to use them. This issue is compounded by the fact that lockers don't seem to have conveyor functionality- if I place an item in a locker, it is then completely out of reach for any non-DLC players.I don't mean to complain, however; overall, the update and the DLC are completely stunning. The new LCD functionality blows me away, and I can't wait to see how I can use it. I would like to be able to use the decorative background from the 'Scripts' tab with custom text and images, but everything is working perfectly so far.Wonderful job on the update, and best of wishes! I do not think the chosen content for the dlc of payment is very good. They are things that veterans have been waiting for a long time and that now limit only to their obtaining and use by payment, even though there is no advantage for those who obtain it. That is an incentive for those who like me have always supported the game with effort with other means than economics. Let's see that now that the game begins to be nourished with content it will only be for people who have a portfolio to obtain it. Sincerely there are other content that can be used to support the game and would not affect the same way. So this will only get differences between detailed creations for those who pay and creations 'empty' for those who can not or do not want do what. Very bad play after 6 years is the first time I see my stay in the space engineers jeopardized. This content of payment takes a lot of time waiting for the community without having to resort to the annoying mods.forgive my english I use google translator. The blocks look great, nothing against that.Supporting the SE team, nothing against that.Supporting them for water, NPCs etc, absolutely nothing against that.My problem is that i don't feel this is the best way to support you guys.I'd rather see you guys removing the (free) lootboxes and selling those skins outright instead of blocks.Or things that have absolutely 0 inpact on other people's game, like skyboxes or something.These blocks are not pay to win (although i did read one comment saying the cockpit did have a tiny bit of extra health? Dunno), but not being able to interact with them is still impacting people who do not buy it.I cannot fly my friend's ship if he uses that cockpit.And while not statistically better, the much better visibility of the cockpit is pretty valuable.I cant log out safely if my friend uses the beds instead of cryopods.I cannot use the various seats to access the grid's control panel. (or recharge?)I'm telling you, ditch this and sell skins to let us support you guys.I don't mind supporting you guys, but this is not the way, I would gladly buy a skin or 2, but blocks, i just cant support you in this way.
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