Other than a for the game we have very little information on Red Alert Online. It's due out on mobiles, it's probably free-to-play, and features both Tanya and psychic commander Yuri who died in the Yuri's Revenge expansion (then again, Tim Curry altered the timeline again in Red Alert 3 so Yuri could be alive - if Tencent cares about the series storyline at all, which it probably doesn't). A page for describing Characters: New Game! Characters appearing in the Manga/Anime New Game. Beware of Spoilers!Eagle JumpAoba Suzukaze Eagle Jump's latest. It is notable that the 'Command & Conquer' part of the name has been dropped, possibly because the series hasn't been popular in China since C&C Generals got banned in the country.We have a few videos of the game courtesy of YouTube channel, including the announcement trailer. No news yet on whether Red Alert Online will leave China, or indeed whether anyone would want it to. Hopefully it's better than Dungeon Keeper on iOS at least.
Voiced by: Yuki Takada (Japanese), Megan Shipman (English)Eagle Jump's latest hire. She is new to both the world of employment and game design.: Nene and Hotaru call her 'Aocchi'.: Works for the company that made her favorite game, Fairies Story, and is supervised by its lead artist who inspired her to become a Character Designer. Not only that but she starts her career by working on the latest installment of said game.: She's known Nene since they were kids.: She can be pretty spacey and oblivious at times, like forgetting her ID card multiple times, or failing to recognize the inspiration for certain characters.: She at least enjoys teasing people she knows well, like Nene.: Has this hairstyle, and she's the youngest and most innocent.: She's been besties with Nene since they were kids.: With only a week of training she goes from never having touched a 3D program to full on character designing. That said it does take her awhile to finish even one low poly background character.: Her cheerful, polite, and earnest personality is one of the reasons why several of her co-workers and her superiors like her.: The first character Aoba designs is based on Aoba herself: the latter's most distinguishing feature is her bright-coloured, and is earnest but slightly ditzy. All of Aoba's coworkers recognizes that character is based on her, but Aoba herself doesn't realize that until Ko tells her that after she submits the design.: Looks about 12. She's actually 18 (19 in Season 2, still looks 12).: Calls Ko an 'asshole'.: Not her, but, in the dub, she refers to her bear-shaped sleeping bag as her 'Hi-bear-nating Bag'.: She has shades of this, and will occasionally show this behavior off when she thinks she's alone, such as when she's 'torturing' a rubber eraser by erasing something with it. And later she has some moments with Hotaru and Nene in the hot springs.: She wears a suit to the office most of the time. Unfortunately for her, since she wears a ribbon with it, some of her coworkers initially mistook it for a school uniform.: Her hair is purple. It stands out because nearly everyone else at least has hair colors within the human spectrum. Voiced by: (Japanese), (English)The Lead Character Designer of Eagle Jump and Aoba's superior.: She acts like a boss but her funny personality often gets the better of her, leading her subordinates to think twice about taking her seriously.: Ko has this problem. Voiced by: (Japanese), Kristin McGuire (English)Eagle Jump's Art director and.:. It is heavily hinted at that she is in love with Ko and some of her actions can't be passed off as simple friendship. Like staring longingly at Ko more than a few times, wanting Ko to feed her when she is sick (Episode 9), getting flustered and distressed when Hazuki jokes about Ko getting married (Chapter 27). Episode 24 drops the pretense where, after Yagami's confession of still needing her, Shizuku snarks that the two are love birds. Rin gets embarrassed while. in the chapter 65 of manga, Rin buys a novel and imagines herself in a romantic relationship with Ko.: She shows signs of this by being upset at how close Aoba and Ko have gotten at the Ski Resort. When Ko gets sick and needs to be taken care of, Rin becomes all too happy to play nursemaid. And in the first episode of season 2, when Aoba asks about why, Rin gets defensive when Shizuku mentions a situation where a male employee ends up marrying Ko. Voiced By: Megumi Yamaguchi (Japanese), (English)Aoba's shy senpai and fellow character designer for Eagle Jump.: As Aoba's friendship gives her confidence, Hifumi's caring and motherly side begins to surface, offering support, advice and even forgiveness for her juniors whenever they need it.: She spends money on costumes to wear, and at one point even goes to the Tokyo Game Exhibition in a cool soldier/military uniform. Apparently she spent her first paycheck on a cosplay.: In addition to referring to most of her coworkers and juniors by their first names and '-chan,' she also does so for Kou and Rin, much to the others' surprise.: Played with. Hifumi's open love for alcohol is about the one hobby she isn't shy about expressing, being a connoisseur with refined tastes for many different flavors and vintages of expensive sake. However, she doesn't have the stereotypical loudness/crassness of this trope, as her alcohol tolerance is actually the strongest of the cast. This allows her to down bottle after bottle with no worse than an adorable blush, whereas far less is enough to put Ko under the table and drive Rin into intoxicated rage and stupidity.: More so than Ko, the Anime adaptation loves to put Hifumi into situations that accentuate her figure, her ample bust in particular.: Hifumi is a sensitive and caring girl, whom after gaining confidence through her friendship with Aoba, is always there for her juniors to offer support and advice. She is so sweet-natured and kind-hearted she cannot even muster the anger to reprimand tardiness of work as a team leader, and had to resort to adopting a cosplaying persona of the 'Seductive Sadistic ' to attempt to intimidate Yun into working harder. Only for poor Aoba to walk in on them.: She has a pet hedgehog named Sojiro.: She is so shy she can barely talk to people directly or even look at them in the eye. Instead, she uses the company's instant messaging system to communicate with her co-workers at work. There she becomes much more casual and expressive, using lots of. Maybe thanks to Aoba she has begun to get better about it.: Before meeting Aoba the only way she could reliably communicate is through instant messaging. She is much more open and sociable in this format. The anime's opening shows this trait when she can't sing the and runs to her computer for it.: Hifumi's name is purely written in kana, but since Chinese does not transliterate Sinospheric names unless necessary, this results in ambiguity. In Hifumi's case, the Taiwanese publisher Tongli gives her name in on-yomi as Rifumei, whereas Tokuno has stated that the intentions are the numerals one-two-three (given as Yi'ersan in Mandarin).: When she starts smiling, she's absolutely adorable. Heck, Hazuki had an upon seeing her smile.: Grade A black socks most of the time. Voiced By: Ayumi Takeo (Japanese), (English)Another of Aoba's senpai and fellow character designer of Eagle Jump. Tends to dress in elegant clothing and worries about her weight.: She's clearly envious of Hajime's bust size and gets angered whenever she sees it.: She doesn't handle alcohol very well. At Aoba's welcoming party, she passes out near the very start.: She has two younger siblings who think the world of her.: She isn't quite sure what she wants to do in the future. She joined Eagle Jump on a whim.: Her outfits are typically more fancy and frilly than the others'.: After graduating from high school Yun gets rid of her glasses to change her image.: Manga scanlations render her speech. For the second season of the anime, Crunchyroll's subtitles give her lines some abbreviated words and slang.: In the fourth volume Yun reveals she was pretty dorky when she was in school, complete with.: The Girly Girl to Hajime's tomboy.: To Hajime. Yun is annoyed by her a lot and annoys her in return, but they're still friendly enough that they spend time out of work together.: Despite being fairly thin she worries about her weight constantly. Though this probably comes from her absolute hatred of any form of exercise. Voiced By: Megumi Toda (Japanese), (English)A character animator for Eagle Jump. She's part of Aoba's cubicle group because her team's area has no more space.: She bonds with Nene over their shared love of.: She keeps her hair short, rides her bike to work, and likes to move around in the office a lot. At least the last part is justified by her wanting to properly animate the models.: In high school she was more secretive of her otaku hobbies. She tries to maintain her old image when she runs into an old classmate of hers.: She's on the. In the Anime adaptation, Hajime's impressively-large-and-beautiful bosom bounces like basketballs at the slightest of movements, especially in the Second Season.: Despite being a member of the Motion Team, Hajime's desk is housed with the rest of the art team due to a lack of space. New Game KouDespite not actually being a part of the art team, she always takes part in all of their various outings. This ends up getting invoked too when Momiji was later hired as an Intern, with Hajime getting paranoid that this would result in her getting moved.: Constantly borders on being broke because she spends all her money on toys and figurines, as well as going to hero shows.: She is a tomboy that is a fan, and has a collection of model swords at her cubicle, including a lightsaber.: In chapter 45/S2E04 she spends at least 30 minutes on her phone while in the restroom trying to get a general admission ticket for the Moon Ranger Final Live via a lottery. To her dismay, they eventually sell out.: The tomboy to Yun's girly girl.: She's a, but it's revealed she's knowledgeable about fashion.: To Yun. The two poke fun at each other, but she still hangs out with Yun after work.: The number of times she doesn't wear short shorts is very small. Voiced By: Madoka Asahina (Japanese), (English)Aoba's childhood friend since pre-school. Currently enrolled in a local college.: She is called 'Nenecchi' by Aoba and Hotaru.: She becomes more involved later in the story once she takes up programming and is eventually hired by Eagle Jump.: Not as much as Aoba, but she does get to the third installment of Fairies Story. Voiced By: Chitose Morinaga (Japanese), (English)The stern lead programmer of Eagle Jump with a heavy fascination with guns and the military.: In the manga she first appeared in Chapter 15, which is animated in episode 7 of the anime. In the anime, she first appeared in the first episode.: Has three of them, who debut pestering her to take them to the shrine on the New Year's Day.: After Aoba fills her purpose in her for Nene, Umiko tells her that she's finished and can go now. When Aoba asks if Umiko's kicking her out, Umiko says yes.: When she's not threatening other people with her airsoft guns, she's reacting poorly to the antics of her co-workers.: Has the deepest and most masculine voice of the principal cast, and much like never raises above a whisper, adding to her intimidating persona.: She warms up to Nene over time.: Don't address her as Ahagon. Voiced By: (Japanese), (English)The eccentric director of Eagle Jump with some questionable hiring practices.: In the manga she first appeared in Chapter 25, which would be at the end of the anime's first season. In the anime, she first appeared in the first episode, and appears since then.: Frequently (and aggressively) flirts with pretty much every female character. She has also outright stated she's attracted to cute girls. The badass part comes from being a kickass director.: Younger than usual example; but she is still the oldest lady of the principal cast who openly lusts after her younger co-workers, often right in front of them.: She openly admits she really only hires people who are 'Girls so cute you forgive their mistakes.' .: She wears a pair of red glasses, giving her a bit of maturity.: She's fairly relaxed, and doesn't crack the whip her team into making deadlines like many other bosses may do. When Ko is ordered to draw promotional artwork for their next game, Aoba reluctantly agrees to the committee's decision. But when Aoba asks to have a small contest anyway, Shizuku allows it, on the condition that Ko is still going to do the promotional art even if she loses this contest. It was a way for her to allow Aoba to have no regrets, which she agrees to.: Supports Ko/Rin, likes to tease the latter about it, and sometimes tries to set the mood for the two.: At one point she claims to be 'eternally twenty' but it's implied that she's older than everyone else. Not that it keeps her from getting into everyone's antics. Voiced by: (Japanese), (English)A producer from Eagle Jump's publisher Houbundo that is often seen working with Eagle Jump staff.: She's one quarter French, and some of her immediate family live there.: Can't handle having people touch her, or even come too close to her. Apparently this caused some (mostly played for humor) trauma, as she grew up in France but couldn't handle the traditional kiss on the cheek greeting.: She appears at the last episode of the first season anime as the party's receptionist, with no spoken lines.: Of the working woman type.: One of her given names is not Japanese.: Downplayed example. She's not a stereotypical suit, but she does have to follow the publisher's orders, such as when she tells Shizuku to have Ko do the promotional artwork for their next game, even though Aoba was the lead character designer and was greatly looking forward to doing said artwork. She also disagrees to Aoba's request to have a small contest for the artwork, but is overruled by Shizuku, who allows it on the condition that Aoba accepts that Ko is still doing the art no matter who 'wins'. That said, it's shown later on that she genuinely regretted having to do what she did to Aoba and fears that she'll end up hating her because of it, so she's not as heartless as she initially appeared. Voiced by: Arisa Suzuki (Japanese), (English)A girl who joins Eagle Jump as a graphic artist during the story's second year.: Narumi calls her Momo, something the other employees are quick to adapt.: Her normal diet consists of ◊, she even at one point says she could never afford to eat out it because of how much it would take to get full.: She's known Tsubame since childhood.: Declares herself as Aoba's, while Aoba feels the same she also feels it doesn't mean they can't be friends.:. When Momiji first meets people she is a lot like Hifumi, but after she warms up to them she communicates more openly.: Seen holding a pair of chopsticks with her left hand when having bean sprouts for dinner.: Her hair is pink. Voiced by: Hitomi Ohwada (Japanese), (English)A girl who joins Eagle Jump as a programmer during the story's second year.: She is called Naru by Momiji.: Tsubame's normally a friendly person, but acts cruelly towards those she holds contempt with. She tries to trip up Nene especially.: She is prone to giving a cat-like smile, especially when she's being devious.: She's Momiji's lifelong friend.: She has a little fang that's seen when she talks, which gives her a bit of cuteness.: Her parents do not approve of her aspirations on becoming a video game programmer and would rather have her run the family.: Tsubame has such a chip on her shoulder about wanting to make a good impression and getting hired past her Internship that this leads her to cutting corners with her programming assignment. She ends up speeding through her programming assignment without properly checking for bugs, which causes a major setback with the rest of the programming team.: Narumi's parents run an inn, and they've decided that she's to take over after them. When Narumi insisted on becoming a programmer and making games together with Momiji, her parents gave her a firm ultimatum: if she's unable to become a full employee of Eagle Jump, then she will have to return home and inherit the inn.: She develops a hostile attitude towards Nene when she hears about how the latter basically got into the company via nepotism due to having a previously established connection with Umiko when she was a tester. Additionally, Nene just started out programming a few months prior, and initially treats it as if it's just a hobby, while Tsubame was working at it for years and wants to be a serious programmer. Once Nene learns Tsubame's backstory from Momo however, she quickly changes her attitude and helps her to succeed.:, due to pressure from her parents to return home if she can't get a job immediately after completing college, Tsubame has a habit of putting her own priorities above everyone else.: When Tsubame accuses Nene of getting special treatment, as mentioned under, Nene admits to herself that Tsubame isn't wrong about that.: She acts as Momo's support and often helps her in social situations.: Sees Nene as a rival after learning how she was hired.The Spin-Off! Just a couple of assumptionsAccording to a previous rumor from a former employee, Bandai Namco acquired the rights of several anime franchises including Yuri on IceNow what's interesting is that Bandai Namco is now listed as one of ISU official sponsors for the upcoming 2018 World figure skating championships (It's the first time a video game company is sponsoring a figure skating event)If that turns out to be true, while i'm not the biggest fan of the anime, i'd be still curious to see how a figure skating game could work. It would be interesting if it is not just a visual novel, but a sort of simulator, rhythm based with quick time events for elements like jumps or button combos for spin variations. Hello GuestWe've been getting a lot of reports on phishing bots and phishing websites posing as ULMF lately. Please remember to report any suspicious activity to the moderation team and to double check the links that you are clicking. Be wary of users with day one accounts and are spamming the same post with a link attached, especially those with URL shorteners.Please double check the URL on your address bar to make sure you are on If you find a phishing website posing as ULMF, I would like to ask that you help us out by reporting those sites with. I see, the slime blocking the ledge may be really a problem I'll change it to non-aggresive slime on the next version. Anyways, currently you can clear it with a full charge range attack(right click). They will not respawn until get onto their platform.btw, what do you mean when you say 'control not fully or anywhere close to optimization' I know the control is different from the other platformer, but I try to make a new things. It would not be good if all game come out in the same way isn't it? The slimes were just continuously respawning on my end. Then having to restart because I ran out of my energy blasts because I get whipped by the slime falling back on the lower platformNothing wrong with wanting to do something different in terms of controls, but what good is something new if it doesn't work as well compared to old controls? When a game relies on a number of jump sequences, the game needs to have the best optimization possible for controls else it gets frustrating for players then gets overlooked because of this. It's a very big issue with ACT based games.You already have a unique artstyle and the current combat system works. We also have telekinesis for moving the blocks around and such. If you are persistent to keeping the current control layout then I'd like to suggest excluding more areas like the slime tunnel or at least include blocks in these areas between certain enemies and such to go upwards. The slimes were just continuously respawning on my end. If you recall, the TIE Bomber first made its debut in The Empire Strikes Back, and is feared for its ability to drop vast quantities of munitions on rebellious planets and targets in space, delivering devastating attacks with frightening accuracy. Here’s how Hound’s Tooth got hold of this piece of news.Star Wars Episode VIII will be a great mix of the old and the new. Though we’re still roughly 11 months away before Episode VIII hits the big screen, several sites have reported that LEGO has in the works a particular Star Wars set that will pay tribute to one of the most iconic Imperial starfighters.According to a recent report by (via and ), LEGO will be offering a set dedicated to the First Order TIE Bomber hinting on the role that the destructive ship will be playing on Episode VIII. This reflects in the few. The Force is still strong with the very first Star Wars anthology film, and even as the smoke has not cleared yet with the film still raking millions in box office and not to mention the impressive that come with it, legion of Star Wars faithful have now set their eyes and hopes in this year’s next big, Star Wars film. First order tie bomber. New Game YuriThen having to restart because I ran out of my energy blasts because I get whipped by the slime falling back on the lower platformNothing wrong with wanting to do something different in terms of controls, but what good is something new if it doesn't work as well compared to old controls? When a game relies on a number of jump sequences, the game needs to have the best optimization possible for controls else it gets frustrating for players then gets overlooked because of this. It's a very big issue with ACT based games.You already have a unique artstyle and the current combat system works. We also have telekinesis for moving the blocks around and such. If you are persistent to keeping the current control layout then I'd like to suggest excluding more areas like the slime tunnel or at least include blocks in these areas between certain enemies and such to go upwards. I see, the slime blocking the ledge may be really a problem I'll change it to non-aggresive slime on the next version. Anyways, currently you can clear it with a full charge range attack(right click). They will not respawn until get onto their platform.btw, what do you mean when you say 'control not fully or anywhere close to optimization' I know the control is different from the other platformer, but I try to make a new things. It would not be good if all game come out in the same way isn't it?I make it by the mistake at first, but I think it would not be so harmful to have them throw their last attack when they're dying. XDAbout her kick, since I change the sprite earlier so It look longer reach than the first one, I will fix the hit box in the next version then.On the slime tunnel the key is to position. The only controls I'm complaining about is the jumping, That exact area is tedious as the controls are delayed when trying to jump. Example-Runs to what seems like the edge before jumping I'm either falling straight down to the platform below or the game doesn't register that I had used W at all. This is where its important to have solid responses from the game. This is what I feel needs a lot of optimizing. I don't use a wireless keyboard either and is perfectly fine for other gamesMaybe I just found a minor bug in my version where the slime spawns regardless of when I'm on that platform or not? ![]() Those slimes were deffo spawning most of the time and going to the ledge just to knock me back down. I'll give it one last and see if it happens again. Re: Kinetic Chronicle, Action platformer yuri Hentai game Public Version ReleaseI won't go too much into bugs and stuff, since I know it's still in a very early phase.Just in case, I'll point out:-The charge shot stops working for me after the first screen.-After I die and go to the checkpoint, all the rocks I've saved up reset to 5 (might be intentional?)-The kick almost never hits the bossWhat I really want to bring up is the english text used in the game. When reading it, it's good enough for me to get the gist of what the characters are saying. However, since a lot of the scenes are given context through what the characters are saying, I find myself skipping past the somewhat broken english (no offense), because reading it makes it harder for me to take the scene seriously.I realize that english probably isn't your first language. You can probably find a volunteer or two to help touch up the english dialog in the game. Perhaps you were already planning that?Anyway, this game seems very unique, and I like it so far. I won't go too much into bugs and stuff, since I know it's still in a very early phase.Just in case, I'll point out:-The charge shot stops working for me after the first screen.-After I die and go to the checkpoint, all the rocks I've saved up reset to 5 (might be intentional?)-The kick almost never hits the bossWhat I really want to bring up is the english text used in the game. When reading it, it's good enough for me to get the gist of what the characters are saying. However, since a lot of the scenes are given context through what the characters are saying, I find myself skipping past the somewhat broken english (no offense), because reading it makes it harder for me to take the scene seriously.I realize that english probably isn't your first language. You can probably find a volunteer or two to help touch up the english dialog in the game. Perhaps you were already planning that?Anyway, this game seems very unique, and I like it so far. Thank you, for your advice. ^^The stone reset would be fix in the next version and for boss I design her to be fight with range attack,But for the bug that make you can't shoot after first scene,I'm sorry,but I seem to need your help to debug it.Could you please download this.and open the 'openthis.swf' with the 'flashplayer25sadebug.exe' (both file are in the archive.)go to the point where you can't shoot and do the rightclick, and told me what error you got.Thank you again for your help.Also yes, english is not my first language. We plan to make the dialog in the game better too, currently we're finding someone to working with the story.
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