Stock-market Tips Have a tip or two you want to share with the community? Why not post it below for everyone to see. X3: Albion Prelude marks the last game to use the engine that's been iterated upon for nearly all of the X franchise 's games. It also bridges the story events from X3: Terran Conflict to X: Rebirth focusing on the war between Earth and the rest of the X Universe. Although a separate game, X3: Albion Prelude uses most. Powerful new stock exchange feature allows advanced investment strategies. Precautions for X3 Albion Prelude Satellites. It should be noted that the X3 Albion Prelude Satellites will not be compatible with the save games from from X3-Terran Conflict. Top Recommended X3 Albion Prelude Satellites. Contents.OverviewOne of the most latest game in the X3 space game series. Ultimate, dynamic, and interesting sandbox presented by the X -series. A open free game plan with a new plot and many additions. Dynamic new plot throws you into the power struggle between corporations at the time of war. Highly improved graphic quality setting particularly for high end machines. Exceptionally improved UI introducing charts in order to visualize economic development. Know MoreSV2-TK1 InV Satellite Radio with Car Kit. Sirius SV2 is a easy to use satellite radio that comes along with bundled car kit. The radio set is equipped to decode signals for more than 130 music, news, and sports channels. The set features easy to read display and a one touch jump button. Involves inbuilt FM transmitter with support for upto 100 FM frequencies. Sirius SV2 radio set come under one year of manufacturer warranty. The set contains radio receiver, dash mount and car power adapter. Xmas Surprise - Egosoft Announce New X3GameX3: Albion Prelude Released 15 December- Bridging the gap between X3:Terran Conflict and the upcoming X Rebirth- Improved user interface- New Stock Exchange feature- A huge war and lots of new missions and ships!Egosoft is very pleased to announce the release of X3: Albion Prelude, a new episode in the story of X3: Terran Conflict. X3: Albion Prelude reveals an X Universe in flux - the simmering tensions and conflict of ideologies between Earth and the X Universe's Commonwealth has escalated into a war on a scale never before witnessed in the X Universe. With the fleets of the X Universe's main races battling the forces of Earth, corporations old and new gain an increasingly large stake in the future direction of the X Universe. Corporate expansion and technological breakthroughs will provide the X Universe with a quantum leap forward in economic development, but the road to the new status quo is a rocky one and only the bold or ruthless will make the whole journey.X3: Albion Prelude provides a welcome bridge from the X Universe we know and love to the X Universe that will be experienced in X Rebirth. This new adventure will also feature more than 30 new ships and stations. A new Stock Exchange feature will enable players to speculate in local markets in a bid to increase their wealth. With this will also come tools to monitor and analyse economic developments and progress. Users with high-end machines will also benefit from some improved graphical quality settings. It is important to note that X3: Albion Prelude will NOT feature savegame compatibility with X3: Terran Conflict.For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Download idm permanen free full. Jul 30, 2016 - IDM Terbaru 6.25 Build 24 Final Full Version adalah IDM terbaru yang. Ini dan dapat anda download dengan gratis di gigapurbalingga ini. Apr 28, 2018 - IDM 6.25 free download latest full version windows XP/Vista/7/8.1/10. Get download Internet Download Manager 6.25 build25 windows 32-. Dec 24, 2018 - Internet Download Manager, unduhan gratis dan aman.%programname% versi terbaru. Internet Download Manager adalah alat pengelola. Nov 7, 2014 - Berikut adalah link download patch full version terbaru IDM versi 6.21 Build 14 15 16 untuk Crack trial software serta cara menggunakanya. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!X3: Albion Prelude will be available on or direct download in English, German, French (text and audio) and Italian(text only) languages. X3: Albion Prelude will also soon be available for MAC OS through the. A boxed retail version of X3: Albion Prelude will also be available for the PC early in 2012.In order to find out a bit more about Albion Prelude and get some inside info on its surprising arrival, I grabbed a few moments with some of the development team to ask them some questions about it.Q: What!? Why?A: CBJ With the development of X Rebirth still going strong and the hunger for information about it among members of the Community even stronger, we realised that the Universe the player would be entering on its release, although nominally the same, would be almost unrecognisable in shape and scale. There are a number of key events that take place in the X Universe which affect how it develops. These events are, we concluded, too important to gloss over in a Rebirth intro video and too complex to try and convey in a Rebirth press release. We took the decision to provide a 'bridge' in the saga to try and tell the story of these events.Having been heavily involved in the development and organisation of the original X3: Terran Conflict release, I personally felt there was some unfinished business to take care of before we moved onto the next chapter of the Egosoft story. There was a growing feeling that members of the community wanted one last 'fix' of X3 to keep them going. There have been some really good mods released for Terran Conflict over the last couple of years, so we felt it would also be appropriate to draw on the talents and products of some of the community's finest in order to help in Albion Prelude's relatively accelerated development cycle. On the subject of modding, we also wanted to give the people even more scope to modify the game. To that end we've added more script commands, more access to the UI from scripts, more global variables, and more MD features.Q: What's the Albion in the title?A: Markus Pohl Albion was only recently discovered when the new game starts. What makes it stand out from other systems is the fact that it has an excessive amount of mineral resources, because the main planet of this system is geologically unstable and appears to be breaking apart. Two of the largest corporations are now competing to make use of this unique system; the Plutarch Mining Corporation (PMC) have mineral monopoly on their mind wherever they operate and they see Albion as a chance to tighten their grip on the whole Argon economy.Jonferson Space Dynamics Division (JSDD or Jonferco), on the other hand, are a high-tech organisation specialising in propulsion technology. They can build accelerator gates based on the same technology used in the Terran system and want to improve this technology to build a highway system. They see Albion as an example of how the whole universe could eventually bring a lot more of its economy into open space.Q: What can you tell us about the development of Albion Prelude?A: BurnIt! Well, my primary focus was on implementing the war system for the game together with Klaus. But when that was still in the very early planning phase I spent some time adding new script commands and among other things I got to play with the new graph display CBJ just implemented.When I got to the war system this was a whole new dimension of game functionality. Where we only affected the universe in little bits before, having some stations built or destroyed, the scope of an actual war spanning multiple sectors was much larger. Keeping track of all the involved objects, setting up scenarios and changing several sectors depending on who is currently winning (and also taking into account how the player can influence our plans;)) was something that we have never done before. In the end we hope all our hard work will pay off and the players will have a lot of fun doing their part for the war effort, be it on the front line or further back supplying the fleet with what they need to win!Q: The trailer video for Albion Prelude is a little different to what we're used to. Can you tell us a bit more about it?A: metalvenom There was talk in the office at Egosoft of maybe including some limited live-action footage for this project. I just so happens that I have a very nice DSLR camera that can shoot HD video (I finally found a use for it!). After locating some talent that I thought would suit the part, I set out to buy some lighting equipment. I walked into my flat the following week with a truck-load of studio lights, a huge green screen and some tripods. My girlfriend was not too impressed that I turned our living room into a film studio (no dinners for week;) ). This was the first time I've worked with green screen and it was quite a challenge but also very rewarding. I merged this live footage with some normal in-game action and Alex Preuss, Egosoft's lead artist, was kind enough to take time out of his hectic schedule to help with some CGI work that really brought this video together. So in this new video expect a nice blend of in-game footage, live action and CGI.Q: X3AP will include a new Stock Exchange feature. Can you tell us a bit more about how this works?A: markacondren The Stock Exchange adds another element to the TRADE and THINK parts of the game. Early on in the game before you have your own trader ships and stations you can be a bit limited in the ways you can get the credits coming in, and let's face it, flying from station to station yourself early on can get a bit repetitive. The Stock Exchange provides another avenue to try to build your fortune, or possibly lose it. Each cluster of sectors owned by a particular race or faction may have a Local Stock Exchange present. With the introduction of the Stock Exchange some Trading Stations in central sectors have started advertising as Stock Exchange stations in an attempt to draw in new customers and clients.The Stock Exchange is by no means a sure thing for making credits; you can lose them just as fast as making them if you don't invest wisely. The more 'THINK' you put into your investments the more credits you are likely to make. Working out just when to buy and when to sell is all part of the experience when trading, just like any other trading part of the game. You can buy and sell Commodity shares, which are the normal wares that are in the game, like e-cells and Maja Snails etc, and the share prices are based on the actual in-game supply and demand for these wares. You can also invest in Corporate shares for any of the Corporations found in the game, and in true Teladi style where profit is concerned, they have successfully petitioned to allow some 'not so legitimate' factions to be listed also. ![]() Company shares are also available for smaller companies that may have registered for share listing with the exchange; these are the kinds of businesses you would think to find spread out across the X Universe. Since the Teladi are involved in Stock Exchanges, each transaction, both buying and selling, attracts a small 'transaction fee' that goes towards the operation of the Stock Exchange system (and lining Teladi pockets). As the economy evolves the Stock Exchange will become a more lively place to make short and long term investments, making it the perfect way to try to 'get those extra credits', whether it's to pay for more missiles or more Universe Traders.I hope that answers some of your questions about this surprise addition to the X franchise. Hopefully more questions will be answered as you play it! MSCI ReferenceUnlocking the Mysteries of the Script EditorIf you recognise RetVar and RefObj, you'll know that they're a feature, along with approximately 740 commands, of the Manual Ship Command Interface (MSCI). Showing the WayVideo Tutorials by daviddownerImagine that you've just bought a new spaceship and you start the engines, just to be confronted with dozens of new keys, blinking lights and a stubborn autopilot. Fortunately, in this case the manufacturers had the foresight to develop fancy 3D holograms, which explain you all the functions of the new ship. Three cheers for the future!Now, let's presume this new ship is rather a new game, called X3: Terran Conflict. Most of you who haven't played one of the previous X-Games and started with X3:TC probably found yourself in just the same situation: lots of blinking lights, buttons and displays showing lots of information. But as you probably found out yourself, the fancy 3D holograms explaining all the functions aren't integrated yet.While the manuals, guides and tutorials that you find in the forums are already a great help for beginners, English community member daviddowner came up with another idea of helping others to take their first steps in the X-Universe. In his he talks through the in-game footage he records. That way you can always directly see, what he's currently referring to. From basic things like different interface information to complex building and fleet management, daviddowner's video tutorials cover all the information a player needs to become a successful fleet admiral and empire manager. He even made videos explaining the very helpful but complex (trading / station management) scripts from the bonus package, namely Commercial Agent and Commodity Logistics Software by Lucike.If you've just started the game or know someone who wants to start it right now, these video tutorials are definitely worth a look. X2-Illuminatus. A Day in the Life of.Markus Pohl - Egosoft Lead DesignerContinuing the regular 'Day in the Life of' feature, Markus was kind enough to drag himself away from his ongoing projects (yes, plural) to share a typical day in the office.8:30The alarm clock rings for the first time. I put it into snooze mode as usual.8:45The second alarm, I press snooze again (this repeats a few more times at 15 minute intervals).9:30Alarm again. I'm so annoyed by being woken up all the time that I get out of bed. I quickly get myself ready and head to the office. It's only 800m walking distance, so I usually arrive at around.10:00First I boot my PC and start all the applications and tools I need on a daily basis. This takes several minutes, giving me a perfect window to prepare the first coffee of the day. When I come back to my PC, it's almost in a usable state and I start my day by looking through all emails I got and replying to some.I then sync all code with what was checked in while I was not at the office and then sync all assets for the projects. After that I usually compile a first version of the project I'm working on that day, and quickly do a few standard tests. Usually I find one or more oddities and report them to the relevant person(s).10:30From this point onwards my days can go very differently. Either I go to 3D Studio Max and work on tools for asset creation and export, or I model/texture something. Sometimes I also do small tasks on the sourcecode of the game, work in Photoshop on some textures or make adjustments to our database, where we store all asset information, maps, etc. My main focus is the whole tool pipeline for asset creation though. In the meantime more and more people get to the office, so there are some interruptions to discuss things.11:30The usual negotiations about food begin, so I put on my headphones and listen to some music while working (I can't recommend the LogitechG35 headset highly enough - it blocks out noise really well).12:30Food arrives. I eat in front of my computer while looking through different websites (news, games, etc).After lunch, a bunch of us goes for a daily walk. It's usually the only exercise I get, except Fridays when we go to play football in the evening.13:00I get back to work. Usually there are a few people coming to me and asking questions about certain features, workflows or requesting some new mechanics for tools for the game. I get in touch with the necessary people to do this and we schedule a task for it and either I/we do it right away (if it's a quick fix) or we add it to the plan with Peter Kullgard.15:00I drink the last coffee of the day. What does it mean to import pictures. Often around this time there are meetings scheduled which I attend, where we discuss new features, progress of features being worked on, or decide on the specifics of some new technique.16:00I continue work until it's time to go home, usually between 18:30 to 19:30 when we are not in crunch time.20:00Arrive home some time before and usually open up a bottle of beer while cooking. I sit down in front of my computer and eat while checking up on the news again. After that I usually work on some hobby projects or Egosoft-related work.23:00It's time to stop. I turn off my work computer, turn on the media computer, stereo, XBox/Playstation and projector. I play for a while and then watch a few episodes of some series or a movie.1:30 - 2:00I'm half asleep during the last episode and go to bed when it's finished.Repeat - Markus. This video is a short tutorial on how to make credits incredibly quickly using nividum mining and the Stock Exchange.I'm sure many of you want to play the new plots and see the changes in the new patches but lack the motivation to start over and waste tens of hours to earn enough money. So watch this video and do what ever you want in the vast X: AP universe afterwards.Enjoy!In short:- Buy and place advanced satelites in stock exchange sectors- Get ship that is capable of mining.- Mine the nividium astroid in CEOs Wellspring- Jump between the sectors with stock exchanges- Make lots of credits to play the new Plots to be ready for X Rebirth- Buy X-RebirthThank you Egosoft for making my favorite game series. Credits are at the end of the Video. X3 Albion Prelude have more than X3 Terran conflict to offer. In this expansion the interface is made clearer and more user friendly. There X3 Albion Prelude have more than X3 Terran conflict to offer. In this expansion the interface is made clearer and more user friendly. There are a lot of bug fixes and the new politic economic changes add spice to the game. With 3.0 update there are a lot more of generic missions. There are corporation missions too and the plot missions are very enjoyable. Honestly this is what is best out there at this time. This game is just complete. You can do everything, manage everything. With Bonus pack addition(addons for game that have been certified by Egosoft so your game is NOT modified aka you can do achievements) gives all that you might need to make your life a bit easier. You want to fight? You have complete control over your ship=rolling, strafing all directions,moving in a real 3D environment. You can help the war effort too and make a difference over control of war sectors. Want to trade? Start small and grow bigger. Want to exploit the market? Make a trading empire and with the use of the stock market you can make money quiet easier than X3TC, which for some is a bad thing but is a relief for others. Want to explore? Manga 5 studio. Go ahead there are new sectors new mechanics In phew words: is just an amazing game. It has a steep learning curve but is really worth it. ![]() See it as a book that slowly unfolds towards you. The game doesnt rush and you dont need to know everything in order to enjoy it. Take your time and take it easy and be ready to be absorbed by this game. Give it a shot on steam happens to be on often quite regularly with x3 terran conflict. (the x3ap is a dlc). X3: Albion Prelude is awesome fun. You can build huge fleets and command epic battles! The graphics are beautifully done, and a pleasure to X3: Albion Prelude is awesome fun. You can build huge fleets and command epic battles! The graphics are beautifully done, and a pleasure to behold. I love the improvements over Terran Conflict, especially the stock exchange system. Update 2.5 released 24Jul2012 added Terran plots! I really wish that planetary landing, colonization, and planet unique resource/production/weapon manufacture were inclusive to make the game even more epic, but regardless, this is an awesome space game that once learned, provides hundreds of hours of enjoyment. If love space based games this is right up your ally. It is still one of the best looking single player space games I have in my library of If love space based games this is right up your ally. It is still one of the best looking single player space games I have in my library of games. Now the real problem is not the game. It is usually the end user. Most people cant get over the learning curve or the first few hours of gameplay Reminds me of people complaining about Fallout 3) This game has more of a Skyrim New Vegas feel to it in that you pretty much start off with a small learning section before being released into the game world. And like those 2 games you start off with next to nothing. With this game it all depends on wich game start you pick. Easy mode Start of as a trader with a cargo ship. Slow start and not a whole lot of action. Or start off in debt and some factions with kill on sight orders. If you played this for 10 minutes and quit its either because you dont like space games and got suckered into it from peer pressure or you didn't give it time to become an exciting game that I have grown to love. And I only bought the game because a co-worker bugged me to get it. I love swords, Spells and anything from that realm of fantasy. Though I do have several space games now. Italian review from this URL: result 9/10! X3 Albion Prelude Stock Exchange GuideItalian review from this URL: Overall result 9/10! Translated excerpt from this review: Positive: - Vast universe - High performance PC - Maximum freedom of movement - Longevity guaranteed for dozens and dozens of hours Plot-engaging - Excellent special effects Negative: - Not too many new ships - Lack of spoken Italian - Title particularly complicated to the uninitiated like this Rating: 9/10 Final Remarks Neil Armstrong said that watching the Earth from space he could cover it with his thumb, but he did not feel like a giant, he felt very small. This is a bit like what happens when you sit in front of the majesty of this title. The graphic details are exaggerated, as well as items with which you can interact within the game. The gameplay, overall is unique, well-designed, and leaves ample space for making of the pilot to be part of a world that really changes over the course of the game. The music makes the experience very intriguing and interesting and curious to see up close the orbiting station, the postal and cargo shuttles or taxis will make you lose a lot of time distracting (at least) on the missions that you complete. The difficulty of the plot remains the only negative point: you accept missions from the beginning of the adventure described as 'very difficult' without any chance of completing it. Missing, in a sense, an adaptation of the game to the player's real ability. Too bad that the voices are in English already so really seems to be on board a space shuttle, but to be called captain in Italian by a marshal of corvettes would have a completely different flavor. This is more like it. A space opera! Endless re playability and beautiful graphics in a massive environment. X3 Albion PreludeI have played most of the This is more like it. A space opera! Endless re playability and beautiful graphics in a massive environment. I have played most of the rest of this series and I was hoping for at least a bit more. I didnt forensically go into the differences but it is very clearly an X3 game. Nothing massively new but more of the same done well. It certainly feels a little more accessible than some of the others but that could just be my growing familiarity with the series. However, the game always feels like it lacks depth to me. A bit more human/Alien interest would really make this feel like a living breathing universe. I always felt like the game space in X3 games felt a bit dead but X3 AP does feel much more alive yet something is missing from what could be perfection. It would be awesome to visit a planet or a space station and walk through it engaging npcs etc face to face. If X3 had that it would attract a much broader audience in my opinion. That isnt taking anything away from a great open non linear game but I want to explore, see planets which feel unique or of a known type and engage with the folks on a space station for RnR. Recruiting crew etc. Adding some personalities to the NPCs etc would have dramatically. Suggestions for the Next Generation in the X series perhaps. There is nothing to be said about this game that hasn't been said about X3:TC Same game, most additions are actually mods for TC made by There is nothing to be said about this game that hasn't been said about X3:TC Same game, most additions are actually mods for TC made by the community. Combat, interface, tediousness, learning curve didn't improve much if at all. Known problems are still present and the same mods exist to fix them. X3 Albion Prelude Teladi Stock ExchangeJust spells 'no effort from Egosoft' all over it again and doesn't deserve perfect 10/10 ratings at all.
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